Interactive 90-Day Pilot Board & IP Scorecard Comparator
Success Criteria: One validated product signal (Luna Rhythm game start-rate ≥10% or Luna plush waitlist ≥4%) plus a documented reusable Playbook entry.
13-Week Validation Governance
Pilot #1 — Cosmo Crew 9-Gate Progression Board
Gate 1 — Concept Validation
Music-led IP with four characters and The Quiet Ship.
Gate Owner: Elena Varga
Gate 2 — Audience Signal
428k audience; Luna music episodes measured at +42% repeat viewing.
Gate Owner: Elena Varga
Gate 3 — Prototype
5-minute browser rhythm game prototype (Luna Rhythm) in build; account-free & COPPA-conscious.
Gate Owner: Jules Okonkwo
Gate 4 — MVP
Landing page + playable prototype linked from two Luna video end cards (Target: ≥10% start-game rate).
Gate Owner: Jules Okonkwo
Gate 5 — Paying Customer
Luna crescent plush song-led waitlist test (Target: ≥4% conversion) before any inventory.
Gate Owner: Elena Varga
Gate 6 — Repeat Engagement
Measure repeat plays on Night Song interactive level.
Gate Owner: Mara Chen
Gate 7 — Product-Market Signal
One validated product signal + documented playbook entry.
Gate Owner: Elena Varga
Gate 8 — IP Expansion
Reuse rhythm engine for Jungle Jams (Kiko Karaoke).
Gate Owner: Jules Okonkwo
Gate 9 — Licensing / Retail
Harbor & Pine Publishing picture-book deal review.
Gate Owner: Elena Varga
11-Factor Commercialization Matrix
Interactive IP Scorecard Comparator
Select an IP below to inspect its 11 factor scores (Human vs AI-assisted) and evidence notes.
| IP Property | Category & Audience | Stage | Human Score | AI Score | Primary Measured Signal |
|---|---|---|---|---|---|
| Cosmo Crew | Kids entertainment (Ages 4–8) 428,000 subscribers · 18.4M trailing views |
Experiments (Weeks 5–8) | 82/100 | 79/100 | Music episodes featuring Luna generate +42% higher repeat viewing than the channel average. |
| Jungle Jams | Music (Ages 3–7) 190,000 subscribers |
Signals | 71/100 | 73/100 | Kiko Counts the Rain achieves 64% retention (+13 pts vs channel average). Candidate for engine reuse. |
| Monster Melody Club | Comedy-Music (Ages 5–9) 312,000 subscribers |
Audience | 68/100 | 70/100 | High licensing appeal: Porchlight Venues Co. birthday-hour license prospect ($80k deal value). |
| Tiny Inventors | STEM Education (Ages 6–10) 95,000 subscribers |
Opportunities | 64/100 | 66/100 | High save-rate on build episodes; 11,000-member segment pausing videos to copy builds. |
Cosmo Crew — 11-Dimension Scorecard Breakdown
Creative: Mara Chen · Tech: Jules Okonkwo · Business: Elena Varga
Existing Audience Traction (w=15)
428k subs, 18.4M trailing views
Audience Engagement (w=10)
41% returning viewer rate on music episodes
Character / IP Strength (w=10)
Luna dominates comments and costume requests
World Expansion Potential (w=10)
Quiet Ship + 4 crew, expandable constellations
Content Scalability (w=10)
Song format is highly repeatable
Digital Product Potential (w=10)
Luna Rhythm browser prototype in flight
AI / Interactive Potential (w=10)
Character bibles have strict safety boundaries
90-Day Monetization (w=10)
Landing page + waitlist test active
Physical Product Potential (w=5)
Luna crescent plush requests +62%
Licensing / Partnership (w=5)
Harbor & Pine picture-book discussion ($120k)
Measurement Quality (w=5)
CSV imports + tagged catalog
Evidence-Only Studio Copilot
Structured Decision Record: Why Cosmo Crew Was Selected First
Cosmo Crew has the highest human commercialization score (82/100) and 428k subscribers across 18.4M trailing views.
Music episodes featuring Luna generate +42% repeat viewing; Luna merch comments are +62% vs non-Luna videos.
A 5-minute browser rhythm game prototype (Luna Rhythm) is the fastest path to a ≥10% product-interest metric within 90 days.
Keep prototype account-free for COPPA safety; validate plush demand via waitlist before committing inventory capital.